![]() Software is supposed to evolve and change, but especially interfaces to external components (ie exporters, shaders, physics, packaging) need to be frozen at one point to allow for third-party devs to get things done and build upon it. That’s alright, however what makes it frustrating is, that even after 10 months it feels like developing against a moving target. We discovered several bugs in export tools and shaders, we have been embracing the new platform and sometimes we had setbacks and wrong decisions. And we can understand this, as CTDP is also experiencing the disadvantages of being cutting edge: sometimes you cut yourself. Very few leagues switch and embrace the new platform, even fewer mod teams. For us it feels like the community has been holding it’s breath since the first release of rF2. This is software, this is normal, however, this has consequences on the community and on the modders in particular. Beta means rFactor2 is not stable and in a constant change. rFactor 2 Beta was released in January and looking back on the past months, we realized, many of our hopes have yet to be fullfiled. We had to adjust and get results with less people, and a smaller mod such as IFM-2009 was just the way to go. To boost morale in the team, we pushed the developed of the IFM-2009 mod forward in favor of F1-1994. As we wrote a couple of months ago, CTDP has had some hard years and we have awaited rFactor2 with high hopes. We feel in a stalemate situation at the moment. Alexander Curtis on IFM 2009: Before and after….(CTDP)Dahie on IFM 2009: Before and after….(CTDP)Dahie on rfDynHUD avaliable at github.This is the latest developments we want to share with you and so we suggest not to republish every bit in your blog or news. Most of this is not meant as public promotion material. We also like to share some of our experiences we made in the past years of modding. We show our latest work in progress and Making Ofs. rFactor 2 therefore needs more ovals.In this blog we present the recent progress on our current projects. Drivers can be battling it out on the streets of Detroit one week having just left the high speed oval of Indianapolis. But the great thing about Ind圜ar is the variety in the tracks it uses. It’s all well and good bringing more road courses to rFactor 2. Once this legendary location in US motorsport, expect rFactor 2 to gain in popularity. The track is immensely popular in iRacing and was sorely missed in the ACC American Track Pack. Long straights and heavy braking zones make for excellent passing opportunities whilst more technical sections give drivers a brilliant qualifying experience. Especially when it lives up to the quality of Studio 397’s work. Third party content obviously exists for this Ind圜ar track, but there’s nothing like official content. Mark your calendars! We're 100 days to the #Ind圜ar Sonsio Grand Prix at | #SonsioGP | #RoadAmerica /vfA78Ol0pw- Sonsio Vehicle Protection March 10, 2023 With plenty of tracks to choose from, Studio 397 and MSG must prioritise which Ind圜ar tracks to add to rF2 first. Lacking several circuits from the championship’s calendar, it’s time the game’s developers got cracking. However, other than these few pieces of content, Motorsport Games is far from making the most of its deal with the North American single seater series. The now 10-year-old title features the Dallara IR-18 open wheeler, the Indianapolis circuit and thanks to a recent drop, the Long Beach street circuit. This is until the promise of a standalone title by MSG of the Ind圜ar Series. Since iRacing lost its Ind圜ar license, everyone in simracing is aware that as of right now, rFactor 2 is the only place to find officially licenced Ind圜ar content. The tail end of last year saw major controversy brew. Here are the best Ind圜ar tracks rF2 must get soon. It may feature the car but it’s lacking the tracks. With Motorsport Games at the helm, rFactor 2 is benefitting from many licenses including Ind圜ar.
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